#pragma once
#include "E_Weapon.h"

class E_Weapon_Maneger
{
private:
	E_Weapon * p_EWeaponHead;
public:
	E_Weapon_Maneger(void);
	virtual ~E_Weapon_Maneger(void);
	
	E_Weapon* Get_Head()	{ return p_EWeaponHead; }
	E_Weapon* Get_Last();

	void Create(int x, int y);
	void Delete_All();
	E_Weapon* Delete(E_Weapon* pTmp);

	void render();
	void frameMove();
};
